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Dog 

Standard Reference Document 3.5

 Donkey

Dog, Riding

Dog, Riding
Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

40 ft. (8 squares)

Armor Class:

16 (+2 Dex, +4 natural), touch 12, flat-footed 14

Base Attack/Grapple:

+1/+3

Attack:

Bite +3 melee (1d6+3)

Full Attack:

Bite +3 melee (1d6+3)

Space/Reach:

5 ft./5 ft.

Special Attacks:

-

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills:

Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*

Feats:

Alertness, Track B

Environment:

Temperate plains

Organization:

Solitary or pack (5-12)

Challenge Rating:

1

Advancement:

-

Level Adjustment:

-

This category includes working breeds such as collies, huskies, and St. Bernards.

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.

Combat

If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

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