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Standard Reference Document 3.5

 Wolverine

Wolf

Wolf
Medium Animal

Hit Dice:

2d8+4 (13 hp)

Initiative:

+2

Speed:

50 ft. (10 squares)

Armor Class:

14 (+2 Dex, +2 natural), touch 12, flat-footed 12

Base Attack/Grapple:

+1/+2

Attack:

Bite +3 melee (1d6+1)

Full Attack:

Bite +3 melee (1d6+1)

Space/Reach:

5 ft./5 ft.

Special Attacks:

Trip

Special Qualities:

Low-light vision, scent

Saves:

Fort +5, Ref +5, Will +1

Abilities:

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills:

Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*

Feats:

Track B, Weapon Focus (bite)

Environment:

Temperate forests

Organization:

Solitary, pair, or pack (7-16)

Challenge Rating:

1

Advancement:

3 HD (Medium); 4-6 HD (Large)

Level Adjustment:

-

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.

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