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 Giant Wasp

Giant Praying Mantis

Giant Praying Mantis
Large Vermin

Hit Dice:

4d8+8 (26 hp)

Initiative:

-1

Speed:

20 ft. (4 squares), fly 40 ft. (poor)

Armor Class:

14 (-1 size, -1 Dex, +6 natural), touch 8, flat-footed 14

Base Attack/Grapple:

+3/+11

Attack:

Claws +6 melee (1d8+4)

Full Attack:

Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)

Space/Reach:

10 ft (4 squares)./5 ft.

Special Attacks:

Improved grab

Special Qualities:

Darkvision 60 ft., vermin traits

Saves:

Fort +6, Ref +0, Will +3

Abilities:

Str 19, Dex 8, Con 15, Int -, Wis 14, Cha 11

Skills:

Hide -1*, Spot +6

Feats:

-

Environment:

Temperate forests

Organization:

Solitary

Challenge Rating:

3

Advancement:

5-8 HD (Large); 9-12 HD (Huge)

Level Adjustment:

-

This patient carnivore remains completely still as it waits for prey to come near.

Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).

Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.

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